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Jill & Jessa Counting on- Joe and Kendra's Baby

Character in Resident Evil

Jill Valentine
JillValentineRemake.png

Jill Valentine in Resident Evil 3 (2020)

First appearance Resident Evil (1996)
Last appearance Resident Evil iii (2020)
Created past
  • Shinji Mikami
  • Isao Ohishi
Designed by Isao Ohishi
Portrayed by

Various

  • Inezh (Resident Evil live-action cutscenes)
    Sienna Guillory (Apocalypse, Retribution, Afterlife)
    Hannah John-Kamen (Welcome to Raccoon City)
Voiced past

Various

  • English language:
    Uncredited
    (Resident Evil)
    Catherine Disher (Resident Evil 3: Nemesis and Curiosity vs. Capcom 2: New Age of Heroes)
    Heidi Anderson (Resident Evil remake)
    Kathleen Barr (Nether the Skin)
    Tara Platt (Pachislot Biohazard)
    Patricia Ja Lee (Resident Evil: The Umbrella Chronicles, Resident Evil 5, Resident Evil: The Mercenaries 3D, and Teppen)
    Kari Wahlgren (Marvel vs. Capcom iii: Fate of Two Worlds and Ultimate Marvel vs. Capcom iii)
    Michelle Ruff (Resident Evil: Revelations and Resident Evil: Performance Raccoon City)
    Elysia Rotaru (Puzzle Fighter)
    Nicole Tompkins (Resident Evil 3)
    Chaney Crabb (Expressionless by Daylight)
    Japanese:
    Kikuko Inoue (Under the Skin)
    Atsuko Yuya (near appearances)
    Miyuki Sawashiro (Welcome to Raccoon City)[1]
Motion capture

Various

  • Patricia Ja Lee (Resident Evil: The Umbrella Chronicles and Resident Evil 5)
    Nicole Tompkins (Resident Evil 3)
In-universe data
Nationality American[2]

Jill Valentine [a] is a character in Resident Evil (Biohazard in Japan), a survival horror video game series created past Japanese company Capcom. She was introduced equally one of two thespian characters in the original Resident Evil (1996). Valentine is a onetime member of the Raccoon Urban center Police Section'due south S.T.A.R.S team, and initially worked aslope her partner Chris Redfield to fight the Umbrella Corporation, a pharmaceutical visitor whose bioterrorism creates zombies and other bio-organic weapons. Jill and Chris Redfield later became founding members of the Un' Bioterrorism Security Assessment Alliance (B.S.A.A).

Valentine is the protagonist of several Resident Evil games, novelizations, movies, and other media. In later games, such as the 2002 Resident Evil remake, Resident Evil: The Umbrella Chronicles, and Resident Evil 5, her features were based on Canadian model and actress Julia Voth. Valentine also appears in the Resident Evil picture show series, portrayed by actress Sienna Guillory, and in the 2021 moving-picture show reboot, played by Hannah John-Kamen. She has featured in several other game franchises, including Street Fighter, Marvel vs. Capcom and Projection Ten Zone.

Video game publications listed Valentine among the near popular and iconic video game characters, and praised her as the nearly likable and consistent Resident Evil character. She has received both acclaim and criticism with regard to gender representation in video games. Several publications praised the series for its portrayal of women and considered Valentine significantly less sexualized than other female game characters; she was also cited every bit an example of a female person character who was equally competent and skilled every bit her male counterparts. Others argued she was weakened equally a protagonist by attributes that undermined her role every bit a heroine, specifically an unrealistic body shape that did non reverberate her military groundwork; some of her overtly sexualized costumes have besides been criticized.

Concept and design

A 3D rendering of a fictional character using realistic proportions. She is wearing combat boots, military pants, a form-fitting light blue shirt, shoulder pads, a beret and tactical gloves. She has a pistol in her right hand by her side.

Jill Valentine was introduced as 1 of two playable protagonists, alongside her partner Chris Redfield, in Capcom'southward 1996 survival horror video game Resident Evil. [4] She was created by manager Shinji Mikami and designer Isao Ohishi.[ii] To avoid the sexual objectification of women in video games, Mikami refused to eroticize or portray women every bit submissive in Resident Evil; instead, Valentine was characterized as contained.[v]

Of Japanese and French descent,[6] Valentine excelled at bomb disposal during her training with Delta Force,[7] and afterwards joined the Special Tactics and Rescue Service (STARS) special operations unit of measurement.[8] Experienced with weapons, explosives fabric, and lock picking,[nine] she was intelligent, brave, and loyal.[10] Although their storylines progress toward "the same general management",[11] the gameplay differs for Valentine and Redfield;[4] her inventory is larger, and she has a lock pick, giving her early on access to more than health and armament. Based on these differences, Valentine was recommended to first-time players of Resident Evil.[11]

Co-ordinate to digital media scholar Esther MacCallum-Stewart, Mikami'south female roles possess unique qualities making them feasible choices for players to select over their male counterparts, and said their combat attire helped them avoid criticism of adhering to the male gaze.[12] Mikami explained: "I don't know if I've put more emphasis on women characters, but when I practice introduce them, it is never equally objects. In [other] games, they will exist peripheral characters with ridiculous breast physics. I avert that sort of obvious eroticism."[five] Despite this, subsequent games in the serial non directed past Mikami depicted her wearing revealing costumes.[13] [14] [15] Media scholars said players have been intentionally encouraged to both objectify and place with the grapheme.[sixteen] [17] Several commentators suggested that Mikami'south initial portrayal of Valentine as a armed forces professional tempered the ability of subsequent game directors to overtly sexualize the character.[5] [xviii] [xix]

A woman wearing a costume at a convention from the waist up. She is wearing a dark blue beret, light blue shirt with shoulder armor and black gloves. She is pointing a pistol towards the viewer

Valentine continued to be redesigned over the grade of the serial.[21] In the 2002 remake of the original game, her appearance was based on Canadian model and actress Julia Voth.[22] Capcom producer Hiroyuki Kobayashi said they made her more than kawaii in the remake, but besides kept her tough and muscular.[b] Voth's likeness was reused for Resident Evil: The Umbrella Chronicles (2007) and Resident Evil five (2009).[24] [25] Resident Evil 5 features Redfield as a protagonist; designers opted to focus on how both characters had aged since the original game.[26] Valentine underwent another redesign for Resident Evil 5 to reverberate her condition equally a examination subject in biological research experiments.[27] Depicted with blonde hair, pale peel, and tight-fitting outfit – described as a battle adjust[28] – these changes stand for the furnishings of the experimentation.[29] Fans criticized the new appearance as an example of whitewashing.[28] MacCallum-Stewart suggested the popularity of the series was damaged by the unexplained reappearance of Valentine every bit a "mind-controlled BDSM assassinator".[12] In the 2020 remake of Resident Evil iii, Jill is modeled afterward Russian model Sasha Zotova.[30] Jill's redesign reflects the developers' creative vision behind the grapheme'south reimagination every bit a genuine action hero; because the art direction for the remake is based on photorealism, Capcom wanted to ensure that Jill fits into the game world environs.[31]

Alternate costumes as rewards for players take been a staple of the Resident Evil serial.[32] Completing the 2002 remake unlocked the ability to apparel Valentine in her Resident Evil 3: Nemesis miniskirt costume and every bit Sarah Connor from the 1991 motion-picture show Terminator 2: Judgment Twenty-four hour period.[33] The mini-skirt was added during evolution upon the staff's request. Post-obit its add-on, developers changed photographic camera angles to reduce the corporeality of upskirting and matched the color of the skirt and underwear to make it less obvious.[34] The outfit reappears in Resident Evil: The Mercenaries 3D (2011).[32] A prequel to the events of Resident Evil 5, the downloadable content (DLC) episode Lost in Nightmares includes an alternative outfit for Valentine,[35] based on military clothing and sportswear.[36] Since Resident Evil: Revelations (2012) was gear up at ocean, her costume was made to resemble a wetsuit.[37] The initial pattern featured more tactical gear fastened to her buoyancy command device, merely it was removed to highlight her body'due south contours.[c] Her alternate outfit in the game, a revealing pirate costume, was deliberately fabricated to be colorful to contrast with the storyline's dark themes.[fourteen] [15]

Voice-over and live-action actresses

The actresses who appeared in the original game's alive-action cutscenes and recorded the voice work were credited just past their first names; Valentine was portrayed by a loftier school student credited as "Inezh".[2] [d] Over the course of the franchise, voice actresses who played Valentine included Catherine Disher in Resident Evil 3,[40] Heidi Anderson in the 2002 remake,[41] Kathleen Barr in Capcom's 2004 action-adventure game Under the Skin,[42] and Tara Platt in Pachislot Biohazard,[43] a recreational arcade game released solely in Japan.[44] Patricia Ja Lee provided the vox and motion capture for both The Umbrella Chronicles and Resident Evil 5.[45] [46] Kari Wahlgren voiced the character in the 2011 game Marvel vs. Capcom iii: Fate of Two Worlds.[47] In Revelations, Valentine was voiced past Michelle Ruff,[48] who returned for the non-canon game Resident Evil: Operation Raccoon City.[49] Nicole Tompkins voiced and provided movement capture operation for Valentine in the 2020 Resident Evil 3 remake.[50] Atsuko Yuya voiced Valentine in the Japanese versions of the games.[51]

The character appeared in iii entries of the original Resident Evil picture show serial, where she was portrayed past English actress Sienna Guillory.[52] [53] Hannah John-Kamen is cast in the role for the 2021 flick Resident Evil: Welcome to Raccoon City.[54]

Appearances

In Resident Evil series

Resident Evil games featuring Jill Valentine
1996 Resident Evil
1997 Resident Evil: Director's Cut
1998
1999 Resident Evil 3: Nemesis
2000
2001
2002 Resident Evil (remake)
2003 Resident Evil: The Missions
2004
2005
2006
2007 Resident Evil: The Umbrella Chronicles
2008 Resident Evil: Genesis
2009 Resident Evil 5
2010
2011 Resident Evil: Mercenaries Vs.
Resident Evil: The Mercenaries 3D
Resident Evil Outbreak Survive
2012 Resident Evil: Revelations
Resident Evil: Performance Raccoon City
2013
2014
2015
2016
2017
2018
2019
2020 Resident Evil 3 (remake)
Resident Evil: Resistance

Every game in the series is set in the fictional American metropolitan surface area Raccoon Metropolis until its destruction at the end of Resident Evil 3: Nemesis.[55] Subsequent games featuring Valentine take place on an international scale: namely Russian federation,[55] Africa,[56] and the Mediterranean Sea.[48] The original game is fix in July 1998 in a mansion on the outskirts of Raccoon Urban center,[57] which Valentine and her team enter into while searching for colleagues.[eight] [58] Working with partner Barry Burton, she discovers the property is a façade for a biological warfare laboratory operated by the Umbrella Corporation and its undead occupants are the scientists who developed the T-virus mutagen. Her commander Albert Wesker is revealed to be a double amanuensis for Umbrella.[55] Valentine and Redfield are among the v survivors of the incident,[55] who form a strong friendship and become passionate opponents of bioterrorism.[59]

Valentine did not announced in the 1998 sequel, as the production squad used new protagonists (Leon Due south. Kennedy and Claire Redfield) to preserve the original game's horror elements: Mikami believed Valentine and Chris Redfield would exist too experienced to be scared by the events in the sequel.[60] [61] She returned as the sole protagonist in Resident Evil 3 (1999).[61] Mikami – the pb producer of both Nemesis and the concurrently-produced Resident Evil – Code: Veronica (2000) – wanted each game to highlight a female character who had previously appeared in the series; Valentine is the protagonist in Nemesis, while Claire Redfield is the atomic number 82 grapheme in Code: Veronica.[61] Commentators suggested these decisions were made as a outcome of the success of the Tomb Raider series, which featured Lara Croft as the protagonist.[62]

Nemesis occurs two months later on the beginning game,[7] during which time Valentine joined the Raccoon City Police Department (RCPD) to protect as many civilians equally possible from the T-virus. The reason given by Capcom for her informal clothing in this entry was her resignation from the law immediately before the city's population was infected with the virus.[13] She quit in protest over the failure of law enforcement to take activity against Umbrella only remained in the metropolis to investigate the corporation.[e] The police uniform she wore in the original game was replaced with a less formal blueish tube summit, black miniskirt and knee-loftier boots.[iii] [thirteen]

In Nemesis, she escapes Raccoon City earlier its devastation from a nuclear strike equally part of a U.S. regime cover-up.[55] She is pursued past Nemesis, a supersoldier[66] whose task is to kill all remaining members of the STARS squad.[67] Instead of killing Valentine, Nemesis infects her with the T-virus; her new partner Carlos Oliveira[68] – a one-time Umbrella mercenary[63] – cures her of the infection with an Umbrella-produced vaccine.[40] [55] The Umbrella Chronicles occurs in 2003, when Valentine and Redfield bring together a individual organization with the goal of exposing Umbrella's biological warfare activities,[69] leading a group to destroy their only remaining research facility.[f] After the autumn of the corporation, the pair become founding members of the United Nations' Bioterrorism Security Assessment Alliance (BSAA).[55] In Revelations – set 2 years later – Valentine and new partner Parker Luciani are sent on a mission to rescue Redfield, who is allegedly being held hostage on a ghost ship in the Mediterranean. Once aboard, she discovers the ship is infested with a new type of mutagen capable of infecting the aquatic ecosystem. Valentine and Redfield then unravel a political conspiracy involving an earlier mutagenic outbreak and a botched investigation past a rival agency.[48]

Resident Evil five takes place in 2009 in the fictional African town of Kijuju,[71] where terrorists are turning local residents into zombies. One of these terrorists is revealed to be Valentine,[72] who was missing in action for the previous two and a half years.[seven] Set in 2006, the Lost in Nightmares DLC showed Valentine and Redfield searching within a mansion for Umbrella'southward founder; to salve Redfield from Wesker, Valentine tackled the latter through a window.[73] Neither of their bodies were recovered, and Valentine is alleged expressionless.[56] In fact, she was injured by the fall and taken hostage by Wesker, who then used her as a test subject in his biological experiments. The antibodies produced by Valentine's organisation equally a outcome of her Nemesis-era T-virus infection were used equally the basis for the Uroboros Virus,[72] the catalyst for the events of Resident Evil 5.[vii]

During Resident Evil five, Redfield discovers that Valentine is alive; Wesker fastened a mind-command device on Valentine which forced her to commit the terrorist acts and fight Redfield and his new partner, local BSAA agent Sheva Alomar.[29] [56] Valentine finds enough self-control to open her outfit and then the device can be seen and removed. After its removal, she explains that she knew what she was doing merely was unable to control her actions[27] and urges Redfield and Alomar to go along their mission.[56] Another DLC episode, Desperate Escape, describes how Valentine was able to escape rubber with the assistance of local BSAA agent Josh Stone earlier they help both Chris and Sheva to kill Wesker.[74]

Other appearances

A comparison of a computer graphics model with a live model, dressed in a similar costume. They both wear knee-high boots, a black miniskirt and a blue tube top

Jill Valentine's Resident Evil 3 outfit (left) and its inclusion for the iteration of the character played by Sienna Guillory in the film Resident Evil: Apocalypse (modeled on the correct) have received a divisive response.[75] [21] [76]

Valentine features in several of the Resident Evil films. She was originally scheduled to be the protagonist for the first Resident Evil movie (2002), while it was under the direction of George A. Romero. When Paul W.S. Anderson took over from Romero, he created a new character for the film series, Alice, portrayed past Milla Jovovich.[77] Valentine appears in the 2004 sequel Resident Evil: Apocalypse, where she is a disgraced constabulary officeholder who escapes the ruins of Raccoon Metropolis with the help of Alice and other survivors.[78] [79] Her outfit in the moving picture is based on her article of clothing from Resident Evil iii.[75] [80] Anderson considered explanations to justify the usage of the costume, such as having it described as an hush-hush outfit,[81] while Jovovich suggested using a heat wave equally the reason.[eighty] Anderson somewhen decided to ignore the outcome altogether, arguing that people who would criticize her attire "probably shouldn't exist watching a Resident Evil moving picture [at all]."[81]

Valentine appears in a post-credits scene in Resident Evil: Afterlife (2010), wearing the listen-decision-making device from Resident Evil 5 and leading an attack against Alice, Chris, Claire Redfield, and the survivors they rescued subsequently a virus outbreak in Los Angeles.[82] In Resident Evil: Retribution (2012), Valentine is an antagonist programmed to capture Alice, but regains command of herself after Alice removes Wesker'south mind-control device.[83] The picture show includes a fight between Valentine and Alice containing around 200 moves.[g] She did not appear in the final film, Resident Evil: The Final Chapter (2016), plain dying offscreen.[85] According to Jovovich, Valentine was excluded considering at that place were too many Resident Evil characters to include in the picture show.[86] The Resident Evil film serial consistently received negative reviews.[87] Cinefantastique praised Guillory's performance in Apocalypse every bit the film's only highlight.[88]

Valentine is a playable character in several non-canon Resident Evil games.[32] [89] She features in numerous Resident Evil mobile games, and is the protagonist of Resident Evil: Genesis (2008), an culling-story version of the original game.[90] She appears in two games in the Marvel vs. Capcom franchise[91] and the crossover tactical role-playing games Project Ten Zone and Projection Ten Zone 2.[92] She makes a cursory cameo in 2004'south Under the Skin,[93] and is a playable grapheme in Capcom'due south We Love Golf! (2007) and the digital collectible card game Teppen (2019).[94] [95] She appears as an alternating peel for two characters in the Street Fighter serial: alternating outfits for Chun-Li in Super Gem Fighter Mini Mix (1998) and Cammy in Street Fighter V (2016) shows them wearing Valentine'southward costume from the original Resident Evil.[96] [97] Jill appears as a Spirit in the Nintendo crossover video game Super Smash Bros. Ultimate.[98] Additionally, Jill makes a cameo appearance in Astro'south Playroom.[99] Jill, alongside with Leon Due south. Kennedy and Nemesis, volition announced in Dead by Daylight as playable characters.[100] In March 2021 during the Resident Evil 25th anniversary celebrations, the GROM attacking operator Zofia from Rainbow Six Siege received Jill Valentine'due south skin.[101] On October 26, 2021, Jill and Chris made their appearance in Fortnite Battle Royale.[102]

Valentine features in novelizations of the films and games[103] and plays a supporting part in the first novel, Resident Evil: Caliban Cove (1998), in a series by Due south. D. Perry.[104] In Resident Evil: The Umbrella Conspiracy (1998), Perry'due south novelization of the original game, Valentine's Delta Force background is not mentioned; before her career in constabulary enforcement, she is said to have acted every bit an accomplice for her male parent Dick Valentine, a professional thief.[105] Several comic books based on the games were released,[106] and she is a character in Bandai'southward Resident Evil Deck Building Card Game (2011).[107] Trade featuring Valentine include action figures and figurines.[108] The character was featured in Resident Evil-themed attractions at Universal Studios Nihon and Universal Orlando's Halloween Horror Nights.[109] Capcom'southward themed restaurant Biohazard Cafe & Grill S.T.A.R.S., which opened in Shibuya, Tokyo, in 2012, sold a noodle dish named subsequently her.[h] In the reboot film Resident Evil: Welcome to Raccoon Urban center (2021), Jill is played by Hannah John-Kamen.[111]

Reception and legacy

A cosplayer recreating Jill's advent from Resident Evil v as a brainwashed antagonist, a redesign which was scrutinized by MacCallum-Stewart.[12] [28]

Game publications, including the 2011 version of the Guinness World Records Gamer's Edition,[112] listed Valentine among the most popular and iconic video game characters.[113] [114] [115] At the 2013 Penny Arcade Expo, journalists and game developers nominated her as 1 of the summit-iii atomic number 82 characters of Western and Japanese office-playing video games.[116] Magazines praised her as the near likable Resident Evil character,[117] with the most believable and consistent story arc in the serial.[118] She was also identified as one of the all-time greatest mascots of the video game manufacture,[i] as a tough, strong and attractive female character who could appeal to a broad demographic.[114]

Critics commented that Valentine was non oversexualized in her initial appearances.[119] [120] [121] [122] She was highlighted as an example of the series' female characters who were not judged solely on gender,[119] and for having "the most sensible design" for a female character of the mid-to-late 1990s.[121] Her professional relationship with Redfield was celebrated for its ground in loyalty rather than romance[123] and its rest in their personalities: Valentine's intellect and Redfield'south brawn.[124] Female digital critics felt that several of Valentine'due south features undermine her part equally a heroine and weaken her as a protagonist – specifically that her torso shape is unrealistic and non reflective of her armed services background or physical training, noting that she was the only member of her team in the original game not to vesture a bulletproof vest.[125] [126] The extent to which her appearance changed over the course of the game serial has been criticized as excessive,[21] with the Resident Evil three outfit derided for deviating too much from Mikami'due south initial militaristic iteration of the character.[76] In Tropes vs. Women in Video Games, feminist media critic Anita Sarkeesian criticized Valentine's alternate costumes as too revealing, particularly the pirate costume in Resident Evil: Revelations.[127] She also cited Valentine's movement in Revelations as an example of female characters who walk in an overtly sexualized manner.[128]

MacCallum-Stewart said the showtime Resident Evil game became famous for its "extremely clunky dialogue and voice acting, an chemical element which lent the otherwise suspenseful game an chemical element of charm that endeared it to players".[28] Although she explains that the weak dialogue might exist attributed to poor translation of the original Japanese text, she said this inadvertently helped differentiate the serial from its rivals.[28] Several lines from the game achieved enduring popularity: "Yous were near a Jill sandwich",[129] a quip delivered in bad-mannered voiceover by Barry Burton after a falling ceiling trap almost crushes Valentine, was revived as an Internet meme a decade after the game's release; it became the bailiwick of fan art depicting Valentine in or every bit a sandwich.[130] Capcom referenced the line in several of their subsequently games, including Dead Rising (2006),[131] [132] Resident Evil: Uprising (2009),[130] and Resident Evil: Revelations 2 (2015).[133] Another piece of dialogue spoken by Burton – "And, Jill, here'south a lock choice. It might be handy if yous, the principal of unlocking, take it with you" – too gained notoriety.[134] [135] The quote has been parodied for containing an excessive amount of silence betwixt words.[136] It was removed from afterward editions.[137]

Notes

  1. ^ Known in Nihon as ジル・バレンタイン (Jiru Barentain)
  2. ^ Hiroyuki Kobayashi: "Instead, Jill got a little cuter [kawaii – in the context this appears to refer to personality]. Her action and atmosphere has charm. This time, we look a lot more people [to be] charmed by Jill."[23]
  3. ^ "At the commencement of the game, Jill is wearing diving equipment, including BCD (buoyancy control device). I thought the gear had interesting details, simply because the team wanted to prove her bodyline, it was inverse to 1 that simply had straps."[38]
  4. ^ Shinji Mikami: "We shot the opening movie in the Tama River side of Japan. In the beginning of the movie, Jill makes her face look like she is scared, but she was not [supposed to be]. The actress for Jill was only a loftier-schoolhouse daughter at the time and she had to run around outside in the center of the night and got mosquito bites, so she made that face; 'I wanna go domicile!' She was but an immature kid. That cheap shot was totally my mistake. I didn't have enough fourth dimension and money, also I should take picked the actors judging on performances but it'southward likewise late now of course."[39]
  5. ^ "As our story opens, we learn what happened to Jill Valentine after the events of the original Resident Evil. Disillusioned with the failure of Raccoon City'southward Police Department to act against Umbrella Corporation and its genetic experiments, she decides to quit the forcefulness."[63] [64] Jill Valentine'due south diary can be unlocked in Resident Evil: The Umbrella Chronicles (2007). The entry for August 24, 1998 reads: "Chris left town today for Europe. Barry said that he was going to send his family to Canada first then meet up with Chris after that. I take decided to remain in Raccoon City for the time being because I know that the enquiry facility here will be vital to this case. Later on gathering as much data equally I can, I volition regroup with Barry and Chris in about a month. I know that is when my true struggle will begin..."[65]
  6. ^ Albert Wesker: "It was the yr 2003. Umbrella had a base in Russia, where they were working on new B.O.West. (bio-organic weapons). They were preparing to arm the unstable regions of the globe with their bio weaponry. Chris and Jill had joined a regional biohazard containment unit and had heard rumors about this nightmarish facility."[seventy]
  7. ^ Paul W. S. Anderson: "Milla and I stay in touch with the fans, and 1 of the things I know they've been looking frontwards to is a fight between Jill Valentine and Alice. Nosotros intend to evangelize that." Sienna Guillory: "There'south something like 200 [fight] moves, it's massive and it's then intricate."[84]
  8. ^ The dish was "South.T.A.R.S. Original Noodles (Women But) 'Jill Ver.'". There was a corresponding "(Men But) 'Barry Ver.'".[110]
  9. ^ "Mascots are a crucial part of video gaming lore. This is because, every bit their legacies begin to develop, and the years pile on, they begin to stand for not just their corresponding companies, but also the gaming manufacture as a whole. Retrieve: where would we be today if not for a sure plumber, one blueish hedgehog, and our favorite yellow hero swallowing upwards Power Pellets and ghosts? Well, somewhere, but not in the place we are now, where video games are a billion – yep, that'due south billion with a "B" – dollar industry.[114]

References

  1. ^ @biomovieJP (December 31, 2021). "#新バイオハザード声優は誰だ Cerise question marker ornament 『#バイオハザード:ウェルカム・トゥ・ラクーンシティ』 ジル 役🗣日本語吹替版 声優は… ◤◢◤◢◤◢◤◢◤◢◤◢ ジル・バレンタイン 🎙#沢城みゆき ◤◢◤◢◤◢◤◢◤◢◤◢ 1月28日(金)📽全国の映画館で公開🎞" (Tweet) (in Japanese). Retrieved December 31, 2021 – via Twitter.
  2. ^ a b c Capcom (March 22, 1996). Resident Evil (PlayStation). Scene: Closing credits.
  3. ^ a b "Jill Valentine Tribute". Capcom U.s.a.. Feb fourteen, 2013. 00:01:30. Archived from the original on April 17, 2017. Retrieved April 18, 2018.
  4. ^ a b Grimes 2003, p. 6.
  5. ^ a b c Stuart, Keith (September 30, 2014). "Shinji Mikami: the godfather of horror games". The Guardian. Archived from the original on Jan 23, 2015. Retrieved April 18, 2018.
  6. ^ Martin 2016, p. 6.
  7. ^ a b c d "Jill Valentine". Capcom. Archived from the original on Nov vi, 2017. Retrieved April 18, 2018.
  8. ^ a b MacCallum-Stewart 2019, p. 135.
  9. ^ Hodgson 2002, p. 22.
  10. ^ Birlew 2002, p. 5.
  11. ^ a b Klepek, Patrick (January 21, 2015). "Tips For Playing Resident Evil". Kotaku. Archived from the original on August 13, 2019. Retrieved August sixteen, 2019.
  12. ^ a b c MacCallum-Stewart 2019, p. 255.
  13. ^ a b c "Resident Evil 3: Nemesis". Official U.S. PlayStation Magazine. iii (three): 82–83. December 1999. She is but on her style out of town (hence the casual attire) when the new nightmare begins
  14. ^ a b Rad, Chloi (October 20, 2015). "11 Weirdest Alternative Costumes in Games". IGN. Archived from the original on August 25, 2017. Retrieved August 25, 2017.
  15. ^ a b Capcom 2015, pp. 27 & 30.
  16. ^ Trépanier-Jobin & Bonenfant 2017, p. 39.
  17. ^ Grimes 2003, p. 11.
  18. ^ Platz 2014, p. 124.
  19. ^ Perron 2018, p. 109.
  20. ^ Macy, Seth Thousand. (January v, 2016). "Wrap Your Head Around This Jill Valentine Cosplay From Jill Valentine Actress". IGN. Archived from the original on February 27, 2017. Retrieved May half dozen, 2017.
  21. ^ a b c Meikleham, David (December ten, 2010). "Resident Evil: Revelations goes back to horror roots. Redesigns Jill Valentine for the 14th encarmine time". GamesRadar+. Archived from the original on September 24, 2017. Retrieved April 18, 2018.
  22. ^ Sheridan, Connor (January 6, 2016). "Is this Jill Valentine cosplay still cosplay if it's her bodily model?". GamesRadar+. Archived from the original on November 4, 2017. Retrieved Apr eighteen, 2018.
  23. ^ Biohazard Official Navigation Volume 2002, p. vii.
  24. ^ "The Celebrities of IGN Convention Bahrain". IGN. October 19, 2014. Archived from the original on August nineteen, 2017. Retrieved April 18, 2018.
  25. ^ Nicholson & Price 2009, p. 99, 149.
  26. ^ Nicholson & Price 2009, p. 195.
  27. ^ a b Martin 2016, p. 7.
  28. ^ a b c d e MacCallum-Stewart 2019, p. 262.
  29. ^ a b Capcom 2010, p. 32.
  30. ^ Jenni Lada (December xx, 2019). "The Woman Behind the Face of Jill in the Resident Evil 3 Remake Has Been Revealed". Siliconera. Retrieved June ane, 2021.
  31. ^ "Resident Evil 3: How Capcom Redesigned Jill Valentine Into an Activity Hero". IGN. February 26, 2020. Retrieved June i, 2021.
  32. ^ a b c Drake, Audrey (June 2, 2011). "Alternate Costumes in Resident Evil: The Mercenaries". IGN. Archived from the original on Baronial 12, 2017. Retrieved April 18, 2018.
  33. ^ Birlew 2002, p. 154.
  34. ^ Biohazard Official Navigation Volume 2002, pp. 7 & 8.
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  37. ^ Capcom 2015, pp. 4 & 22.
  38. ^ Capcom 2015, p. 31.
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  106. ^ Sources for Valentine actualization in comic books:
    • Ted Adams and Kris Oprisko (w), Carlos D'Anda, Ryan Odagawa and Lee Bermejo (a).Resident Evil: The Official Comic Book Magazine 1 (March 1998), WildStorm, ISBN 1887279954
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    • "The Roots of Evil". National Entertainment Collectibles Association. March 28, 2011. Archived from the original on Feb 17, 2017. Retrieved April 19, 2018.
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    • Sarkeesian, Anita (August 31, 2016). "Torso Linguistic communication & The Male Gaze". Feminist Frequency. Archived from the original on November 27, 2016. Retrieved September xviii, 2017.
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Works cited

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Further reading

  • MacCallum-Stewart, Esther (2008). "Real Boys Behave Girly Epics: Normalising Gender Angle in Online Games". Eludamos. Journal for Computer Game Culture. 2 (1): 27–40.

External links

  • Jill Valentine at the Internet Movie Database (archived)

acevedohishisent.blogspot.com

Source: https://en.wikipedia.org/wiki/Jill_Valentine

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